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- cur_level_num = 106
-
- dofile("everything.lua")
-
- local path = {
- -42.9639, -0.231973, 0,
- -39.4122, 6.06795, 0,
- -29.2114, 6.02699, 0,
- -15.1262, 5.99932, 0,
- -3.02944, 5.97919, 0,
- 13.2099, 5.95291, 0,
- 29.284, 5.92373, 0,
- 43.2456, 5.87453, 0,
- 46.489, -0.618797, 0,
- 42.9373, -6.9187, 0,
- 28.2895, -6.86809, 0,
- 13.5415, -6.84138, 0,
- -2.86359, -6.81482, 0,
- -17.6118, -6.79008, 0,
- -30.0398, -6.76501, 0,
- -39.7205, -6.7253, 0,
- }
- c_add_a_path("blocker-path", 0, 100, 100, 0, 0, 0, path)
-
- function LEVEL_start()
- ticker = 0
- pylon_start("square-2",90.0)
- floor_start_random()
- player_start( -9.375e-005 , 0.0 , 0.0 )
- end
-
- function LEVEL_gameloop()
- everying_gameloop()
-
- if ticker == 500 then
- actor_plopper( "chunk", 1,0,0, 34.4418,34.4418,21.6516,21.6516, -90.0,210.0 )
- end
-
- if ticker == 500 then
- actor_plopper( "chunk", 1,0,0, -33.6416,-33.6416,-22.0585,-22.0585, -90.0,210.0 )
- end
-
- if ticker == 500 then
- actor_plopper( "chunk", 1,0,0, 34.4418,34.4418,-22.0585,-22.0585, -90.0,210.0 )
- end
-
- if ticker == 500 then
- actor_plopper( "chunk", 1,0,0, -33.6416,-33.6416,21.6516,21.6516, -90.0,210.0 )
- end
-
- if ticker == 500 then
- actor_plopper( "blocker_red", 1,0,0, -41.4573,-41.4573,-6.4221,-6.4221, -179.0,0.0, "blocker-path" )
- end
-
- if ticker == 500 then
- actor_plopper( "blocker_red", 1,0,0, 44.7163,44.7163,5.87242,5.87242, 0.5,0.0, "blocker-path" )
- end
-
- if ticker == 900 then
- actor_plopper( "robot_green", 30,1,5, -59.5378,-46.913,-29.3303,28.5187, -90.0,0.0 )
- end
-
- if ticker == 900 then
- actor_plopper( "robot_green", 30,1,5, 46.5443,59.1692,-29.3303,28.5187, -90.0,0.0 )
- c_no_more_beasties_to_come()
- end
-
- end
-
-